Spell
QuickRage with Eyes of Blue
Archetype:
Blue-Eyes
View:
7714
Banish this card, and as many cards as possible from your hand, field, and GY, face-down, and if you do, Special Summon up to 3 copies of "Blue-Eyes White Dragon" from your Deck. You cannot Normal or Special Summon monsters the turn you activate this card, except "Blue-Eyes White Dragon".
Rage with Eyes of Blue — Power Evaluation
Final Score: 47 ± 5 · Confidence: Medium
- Intrinsic: 47 · Deck: 51 · Meta: provisional
- Primary role: Extender · Secondary: Combo enabler, Board builder
Why it scores here
Rage with Eyes of Blue excels at converting accumulated hand/field/GY resources into massive board presence via 3 Blue-Eyes White Dragons, making it a potent mid-combo extender in Blue-Eyes decks. However, its archetype-specific design, severe turn lock (no non-BEWD summons that turn), zero defensive interaction, and lack of combo-verified evidence of actual board outcomes significantly constrain its power. The card's utility is entirely dependent on Blue-Eyes homes and sufficient banishable resources.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Run in 87% of Blue-Eyes decks (87 of 100 sampled) and 251 total decks, but archetype-specific and requires existing resources to banish; accessibility is high within Blue-Eyes and minimal outside (observed) |
| Combo & Conversion | 65 | Text specifies summoning up to 3 Blue-Eyes White Dragons from Deck, representing massive board presence, but zero combo boards supplied to verify actual line conversion or resilience under opposition (verified text + data gap) |
| Resource Economy | 55 | Banishing hand/field/GY cards as cost (typically 4–5 resources) in exchange for 3 summonable bodies is tempo-positive in constructed, though net card count is roughly neutral to slightly negative (inferred) |
| Effect & Interaction | 5 | Card provides zero opponent interaction—no disruption, negation, removal, or hand traps (verified text) |
| Material Utility | 0 | As a Spell Card, it has zero material utility and cannot serve as Synchro/Fusion/XYZ material; no special clauses apply (verified text) |
| Resilience & Flexibility | 40 | One-shot Quick-Play effect that is banished upon activation with no persistence; turn lock to BEWD summons restricts follow-up options and flexibility (verified text) |
| Deck-Building Efficiency | 65 | Modular 1–3 copy inclusion (avg 1.73) with no once-per-turn clause allows flexible slots within Blue-Eyes, but archetype-specific effect and brick risk if hand/field/GY are empty severely limit portability (observed + inferred) |
Calculation
Weight profile: 0.7×Extender + 0.3×Combo enabler. Intrinsic ≈ 47, Deck ≈ 51, Meta = provisional. Modifiers: Turn lock (BEWD summon restriction) (-2). Final formula: 0.40×Intrinsic + 0.60×Deck
Strengths
- Massive single-activation board: summons up to 3 Blue-Eyes White Dragons from Deck
- Efficient resource conversion: trades hand/field/GY cards for field presence
- Flexible include rate: runs 1–3 copies without once-per-turn restriction
- Core archetype card: appears in 87 of 100 Blue-Eyes sampled decks (34.7% of total sample)
Weaknesses
- Archetype-specific: references Blue-Eyes White Dragon by name; unplayable outside BEWD homes
- High resource cost: requires sufficient banishable cards in hand/field/GY; bricks if resources depleted
- Severe turn lock: blocks all non-BEWD summons the turn activated
- Zero defensive utility: provides no negation, removal, or disruption
- No material value: as Spell Card, cannot serve as Synchro/Fusion/XYZ material
Counters / choke points
- Ash Blossom & Joyous Spring: blocks the Deck search (though banish cost resolves)
- Called by the Grave: can preemptively lock Ash Blossom if threat recognized
- Ghost Ogre & Snow Rabbit: negation does not prevent the banish cost
Best use
Mid-combo board extender and resource converter. Decks: Blue-Eyes, Blue-Eyes Chaos MAX, Blue-Eyes Jet Dragon, Neo Blue-Eyes Ultimate. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: banish self and up to all resources from hand/field/GY face-down, Special Summon up to 3 Blue-Eyes White Dragons from Deck, restrict summons to BEWD only that turn; Archetype: Blue-Eyes (87 decks, 34.7% of 251-deck sample); Inclusion: 251 total decks, run at 1.73 copies average (distribution: 1×150, 2×19, 3×82); Top co-presence: Blue-Eyes White Dragon (87.3% of decks running this card)
- Observed: Distinct archetypes: 50 total (mostly Blue-Eyes variants and off-meta homes); Gameplay distribution: 54.6% type 7, 33.1% type 4; Combo appearance: 0 boards recorded (combo conversion unverified)
- Inferred: Board value: summoning 3 BEWD creates field presence sufficient for typical Blue-Eyes lines (text-based, no combo data); Archetype accessibility: modular 1–3 copy inclusion suggests native Blue-Eyes support with flexible slot allocation; Resource trade-off: banishing 4–5 accumulated resources for 3 field bodies is tempo-positive in constructed formats
- Data gaps: No combo boards supplied: cannot verify actual board outcomes, interaction resilience, or true conversion potential No guides supplied: no expert strategic context on positioning, meta role, or archetype interaction No usage statistics (StatisticsCard): inclusion % inferred from single deck sample only, not historical or multi-variant data No banlist token: assumed unlimited 3 copies across all formats






