Rage with Eyes of Blue
Spell Quick

Rage with Eyes of Blue

  • Archetype:
  • Blue-Eyes

  • View:
  • 7714




Banish this card, and as many cards as possible from your hand, field, and GY, face-down, and if you do, Special Summon up to 3 copies of "Blue-Eyes White Dragon" from your Deck. You cannot Normal or Special Summon monsters the turn you activate this card, except "Blue-Eyes White Dragon".




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 5, 2026
47± 5/ 100
Power Score
Intrinsic 47
Deck 51

Rage with Eyes of Blue — Power Evaluation

Final Score: 47 ± 5 · Confidence: Medium

  • Intrinsic: 47 · Deck: 51 · Meta: provisional
  • Primary role: Extender · Secondary: Combo enabler, Board builder

Why it scores here

Rage with Eyes of Blue excels at converting accumulated hand/field/GY resources into massive board presence via 3 Blue-Eyes White Dragons, making it a potent mid-combo extender in Blue-Eyes decks. However, its archetype-specific design, severe turn lock (no non-BEWD summons that turn), zero defensive interaction, and lack of combo-verified evidence of actual board outcomes significantly constrain its power. The card's utility is entirely dependent on Blue-Eyes homes and sufficient banishable resources.

Axis scores

Axis Score Evidence
Accessibility 55 Run in 87% of Blue-Eyes decks (87 of 100 sampled) and 251 total decks, but archetype-specific and requires existing resources to banish; accessibility is high within Blue-Eyes and minimal outside (observed)
Combo & Conversion 65 Text specifies summoning up to 3 Blue-Eyes White Dragons from Deck, representing massive board presence, but zero combo boards supplied to verify actual line conversion or resilience under opposition (verified text + data gap)
Resource Economy 55 Banishing hand/field/GY cards as cost (typically 4–5 resources) in exchange for 3 summonable bodies is tempo-positive in constructed, though net card count is roughly neutral to slightly negative (inferred)
Effect & Interaction 5 Card provides zero opponent interaction—no disruption, negation, removal, or hand traps (verified text)
Material Utility 0 As a Spell Card, it has zero material utility and cannot serve as Synchro/Fusion/XYZ material; no special clauses apply (verified text)
Resilience & Flexibility 40 One-shot Quick-Play effect that is banished upon activation with no persistence; turn lock to BEWD summons restricts follow-up options and flexibility (verified text)
Deck-Building Efficiency 65 Modular 1–3 copy inclusion (avg 1.73) with no once-per-turn clause allows flexible slots within Blue-Eyes, but archetype-specific effect and brick risk if hand/field/GY are empty severely limit portability (observed + inferred)

Calculation

Weight profile: 0.7×Extender + 0.3×Combo enabler. Intrinsic ≈ 47, Deck ≈ 51, Meta = provisional. Modifiers: Turn lock (BEWD summon restriction) (-2). Final formula: 0.40×Intrinsic + 0.60×Deck

Strengths

  • Massive single-activation board: summons up to 3 Blue-Eyes White Dragons from Deck
  • Efficient resource conversion: trades hand/field/GY cards for field presence
  • Flexible include rate: runs 1–3 copies without once-per-turn restriction
  • Core archetype card: appears in 87 of 100 Blue-Eyes sampled decks (34.7% of total sample)

Weaknesses

  • Archetype-specific: references Blue-Eyes White Dragon by name; unplayable outside BEWD homes
  • High resource cost: requires sufficient banishable cards in hand/field/GY; bricks if resources depleted
  • Severe turn lock: blocks all non-BEWD summons the turn activated
  • Zero defensive utility: provides no negation, removal, or disruption
  • No material value: as Spell Card, cannot serve as Synchro/Fusion/XYZ material

Counters / choke points

  • Ash Blossom & Joyous Spring: blocks the Deck search (though banish cost resolves)
  • Called by the Grave: can preemptively lock Ash Blossom if threat recognized
  • Ghost Ogre & Snow Rabbit: negation does not prevent the banish cost

Best use

Mid-combo board extender and resource converter. Decks: Blue-Eyes, Blue-Eyes Chaos MAX, Blue-Eyes Jet Dragon, Neo Blue-Eyes Ultimate. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: banish self and up to all resources from hand/field/GY face-down, Special Summon up to 3 Blue-Eyes White Dragons from Deck, restrict summons to BEWD only that turn; Archetype: Blue-Eyes (87 decks, 34.7% of 251-deck sample); Inclusion: 251 total decks, run at 1.73 copies average (distribution: 1×150, 2×19, 3×82); Top co-presence: Blue-Eyes White Dragon (87.3% of decks running this card)
  • Observed: Distinct archetypes: 50 total (mostly Blue-Eyes variants and off-meta homes); Gameplay distribution: 54.6% type 7, 33.1% type 4; Combo appearance: 0 boards recorded (combo conversion unverified)
  • Inferred: Board value: summoning 3 BEWD creates field presence sufficient for typical Blue-Eyes lines (text-based, no combo data); Archetype accessibility: modular 1–3 copy inclusion suggests native Blue-Eyes support with flexible slot allocation; Resource trade-off: banishing 4–5 accumulated resources for 3 field bodies is tempo-positive in constructed formats
  • Data gaps: No combo boards supplied: cannot verify actual board outcomes, interaction resilience, or true conversion potential No guides supplied: no expert strategic context on positioning, meta role, or archetype interaction No usage statistics (StatisticsCard): inclusion % inferred from single deck sample only, not historical or multi-variant data No banlist token: assumed unlimited 3 copies across all formats











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